Do bigger place file sizes cause more disconnection? (d/c'd)

I’m not sure what to say to those who report frequent disconnection from my games, I’m clueless on what even causes a disconnection if their internet is all hooked up. I’ve never had a report of this problem with smaller place sizes (<= 1MB), but I’m getting a few of them from Zombiecon (4.55 MB currently), so I’m guessing larger file sizes make connection “unstable” and prone to loss? If they have this issue with a lot of other games then I assume it’s a problem on their side and to find & fix any network adapter issues/overall internet quality, but I don’t know what to say if it’s only happening with Zombiecon. I’m fine with saying “Zombiecon is unusually larger so because of this weaker connections (such as yours) are going to have frequent disconnections.” but I’m not sure if this valid, just looking for confirmation on this.

This is actually a wonder I’ve had a while, it’d be nice to finally to get confirmation. Also I finally posted in the right category after a streak of ~6 topic posts in the wrong category :slight_smile:

What’s the max number of players for Zombiecon?

6 Players, Echo

I remember there being issues with games that had large player populations in individual servers, but just from the map being big? Never heard of it before. 4.55 MB is a lot though :confused: I wouldn’t think that would cause random disconnections mid-game though – I would think if any issues appeared they would be players not being able to load the place and whatnot.

btw, love what you did with those trees. Definitely going to [strike]steal[/strike] wait what

It’s a mystery :I The place does have a warning that it will take unusually longer to load because of its size, I know that for sure. And the map isn’t what’s most of the size, the guns take up most space. (CSG’d) Lamps, crates, lantern, light units are CSG’d too (map parts) but they don’t take up nearly as much space as the guns.

EDIT: Thanks, and please I urge it, more games should use more textures. Pretty sure most games outside ROBLOX have every single surface textured while most/all roblox games have a generous amount of faceless surfaces.

Last Bump

I’ll often disconnect while loading a game if it’s pretty large, but once I’ve loaded it I’m usually alright. The only factors after that is additional data being sent across the server and well the stability of my connection.

Disconnecting while loading has been a big problem since a week ago. I’m constantly getting messages and comments about how my pilgrm islands game doesn’t load for some people.

My pilgrim islands game about like 20-40,000 bricks, and people build detailed towns that are 10-25,000 bricks on top of that. I get a lot of disconnections while I’m loading the game, no idea why it works without problems or doesn’t.

Also, my battle city game (10k bricks, everything’s anchored) has a lot of random server shutdowns and I’ve experienced dozens of them. Both when max players is low, like 6, and high like 24 - no difference. And the lack of an error report makes it extremely hard to debug this → is it my own code, or is it on roblox’s end?

Exactly what I’m wondering. I’ve gotten a few more reports of frequent disconnection even after the recent “illegal teleport destination” bug, so frequent disconnection wasn’t exactly a product of that. halp

Exactly what I’m wondering. I’ve gotten a few more reports of frequent disconnection even after the recent “illegal teleport destination” bug, so frequent disconnection wasn’t exactly a product of that. halp[/quote]

Your zombiecon game game just did this to me mere minutes ago >: Completely random “lost connection” but it’s obvious it’s a server crash.

What does your saving system use? DataPersistence? That doesn’t save if the server crashes or the player crashes. DataStore? That works, but you can’t be waiting until the player leaves or even game.OnClose to finally save the data. Because if the server is crashing randomly (!!!) due to this mysterious bug, you have to save as often as possible without going over the throttle.

P.S. Your game’s very last image thumbnail is Content Deleted or something.