I clearly remember using .Changed()
to update viewport frames a while back, and I just read a post explaining that cframe / position changes caused by physics won’t fire .Changed()
, but that was 3 years ago and they made it sound like a bug.
Changed will not fire when you change the CFrame by any means including (if I recall) regular physics. This is just to reduce the number of events fired. You can still hook this change using part:GetPropertyChangedSignal(“CFrame”)
I tried that already, still nothing though.
But I believe it was stated it won’t fire .Changed from physics because lua code would run while physics are behind calculates or something like that.
Well that’s great! Man I swear it wasn’t like this in the past…
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