My game uses a large amount of texture instances and I’m trying to make it run as efficiently as possible. Would custom materials be more efficient than textures for issues like streaming in/out parts?
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I mean you kinda answered your own question when you said streaming in/out parts. Obviously streaming less parts is less laggy. Also if i were to guess I would bet that it’s faster to use custom materials rather than have every part use texture objects because it doesnt have to do as much with the memory
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