I’m making a game that involves guns, however I’m curios if different body part meshes change the hitboxes like headless or korblox for example or does it keep the default dimensions?
I think that you can have a standard non-precise hitbox (just a box as a hitbox).
Or you can have an extremely accurate one. I’m pretty sure it should be a property in MeshPart
.
edit:
I just found the property name, it’s “CollisionFidelity”
BUT do note that performance might decrease.
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