Do different r6 body part meshes change the hitbox?

I’m making a game that involves guns, however I’m curios if different body part meshes change the hitboxes like headless or korblox for example or does it keep the default dimensions?

I think that you can have a standard non-precise hitbox (just a box as a hitbox).

Or you can have an extremely accurate one. I’m pretty sure it should be a property in MeshPart.

edit:

I just found the property name, it’s “CollisionFidelity

BUT do note that performance might decrease.