Hello once again fellow game creation specialists!
So here’s an interesting topic!
CONTEXT:
So first, some context: I was planning on having my game use universes and have separate game modes for each place.
When you first enter the starter place, you’re brought to a menu, it costs Robux to play each game mode except the demo/tutorial.
The main menu will feature model signs, gifs, and more to try to explain and showcase each mode. A very old design is below.
https://i.gyazo.com/79845a5abfdec71d73612cf18c1089cf.mp4
Tell me your honest thoughts on this concept as well!
ISSUE:
So one obvious flaw is that someone can join, try to play a game mode, find out it cost money, and then leave and dislike, or worse, get a bunch of alts/bots to dislike.
So let me hear your thoughts,
Do dislikes actually matter? And if so, how do they matter? If not, why don’t they matter?
Thank you very much for reading, good luck and happy deving!!!
EDIT:
Just wanted to add that each mode is very different.
Wretched World is more roleplay based and is very, very difficult, based on survival aspects in a medieval-like world after a global disaster that scorched the world, leading to the breakdown of society.
Duel Demolition is more casual, just fighting for fun.
Mission Mayhem is a good balance in between, doing complex missions like escorting merchants, defending/storming bases, or just plain Team Death Match and so on. I also will have warnings that each game mode is paid (except the demo/tutorial)
The idea of this is to let players only pay for what they WANT, if they’re looking for a more immersive/hardcore experience, Wretched World is for them. If they’re looking for a more casual beat-em-up experience, Duel Demolition is for them. Obviously less content = lower price.
And of course more modes to come!
EDIT 2: Spacing.