Do either welds or joints prevent animations from playing correctly?
Here’s what the animation is supposed to be:
This is what it is:
The animation is played by a local script, in StarterPack if that might help.
The idle animation is also not playing correctly.
If needed, here’s the script that plays the animation:
local reloadanimation = HumanoidPlayer:LoadAnimation(script.Reload)
reloadanimation:Play()
This is a screenshot of all the welds in the handle:
The parent of the viewmodel and blaster is the CurrentCamera:

Any help is appreciated, thanks.
