I’ve done a lot of performance testing and realized I’ll have to break my game map into multiple places. There are positives to this: Most bots will be stuck in the starting place. As players leave the starting place and venture along, the chat should be almost bot free. I can do a lot more by splitting up the game.
I wonder though if players will stick with it. I can see downsides: Some may prefer chat be across the whole game. I’m pretty sure players that start together don’t stay together across places (do they or does a new place server start for each player?). Are players in a game able to invite friends into the same place like a teleport?
Assuming I’ve created a very good game that is fun and immersive… will these other limitations still be in the way? I’d love to hear some opinions on this!