I’m wondering if I should disconnect these events or if it disconnects automatically when the object is removed.
game.Players.PlayerAdded:Connect(function(player)
player.CharacterAdded:Connect(function(character)
local humanoid = character:WaitForChild("Humanoid")
humanoid.Died:Connect(function() -- do i?
OnDied()
end)
end)
end)
Cens_r
(Censor)
#2
They’ll automatically be cleaned up when those objects are destroyed.
1 Like
I think it disconnects automatically because the humanoid is gone so it cant check again.
1 Like
system
(system)
Closed
#4
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.