I’m creating a Fortnite-like locker system. When opening the locker, you’re presented with different types of items, such as chutes, backpacks, and tools. If I wanted to set the image ID of each type based on the item equipped for it, would it make more sense to save the item to the datastore when selected and then access that for the image, or to create a string value inside of the type containing the name of the equipped item?
The datastore would be needed later anyway, but I’m wondering if that would be too many pushes and pulls to the datastore and if I should save data when exiting the locker instead.
I use JSON En/decode to convert from table to string and vice versa and then store string in a stringValue Instance Inside the container. That way, it was easier to access, dont use DataStore because this is not use case for it.