Currently when you save, instead of publishing, in Roblox Studio for a game that is published to the website, the website will change the update date for no reason. Even if you don’t change anything, especially in team create, just opening, and saving your work will change the update date. I think this should only occur if you actually publish the changes.
I think this should be changed because it’s incredibly misleading to players. They will assume the developers actually updated the game, even when they didn’t change anything or didn’t even publish the update. It’s also very annoying that I have to explain this to players when they accuse me of changing something, when I didn’t, and they point to the updated date on the game’s web page.
I know “updated” doesn’t necessarily mean “published”, but to the average player, they will assume the changes were published.
My first assumption would be that this is an easy change, but I don’t have a clue how Roblox’s back end works, so it may actually be disruptive, but this would be much appreciated.
Updating this for behind the scenes work in addition to player facing game updates makes this stat on the games page completely meaningless to the player. It should belong on the creator hub instead in this current state. On the game details page it should show last published only.
this is so annoying, even if i just move around and don’t make changes at all, the game for some reason continously updates (with unpublished state). When I exit it won’t prompt me to save any changes at all because i never made a single change, As I mentioned I was only moving around, so why is it constantly saving it when im not even saving to game or publishing it at all?