Average playtime is ranged between 13-15 minutes, more or less depending on the platform. I’d say with the combination of game passes, capture points that give players cash, and the income speed in the game, cash is earned pretty fast by players, so they can get stuff like aircraft faster so they can start attacking players.
Normally this wouldn’t be an issue but I feel like it’s starting to cut into my game’s revenue/appeal. The robux to player ratio went from a high in September of over 1:1 to fluctuating between .5:1 and 1:1.
What should I do to improve gameplay and all that, and slow down money earning to a good median so I don’t lose players to more boredom? I’m currently planning on introducing a saving/loading feature down the line. At the moment, I will add a system of rebirthing where new items can be bought.