After searching countless hours I could not seem to find the answer.
I need to know if Remote Events still have a 20 call per second limit and if there is a data limit as well.
Any help would greatly be appreciated as this is the only thing holding me up from continuing the development. i can easily add multiple remote events if needed but if not then that would be better.
The answer seems to be 20 calls per second. If I’m not wrong UnreliableRemoteEvents have no call limit but of course also don’t promise that all calls ‘go through’.
As for data this is what I found someone saying:
“The Remote Event article used to mention a limitation of 50 Kb/sec of data passed through remote events, but as that’s been removed, perhaps there isn’t a size limit anymore. There are a few other limitations worth reading though, I ran into the problem of mixed tables until I found that article.”
does a fireallclients count as 1 call or as many players their are?
FireAllClients will do what it says. It can only be called from the Server and will fire the remote event for ALL clients that are currently in-game. Meaning all players in the server.
okay so that would count as more than 1 call then? sorry having trouble understanding that part
I’m not sure but I’m pretty positive that it will call for each player. Meaning if you have 25 players in-game it will do 25 calls since it needs to call to each client.
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