Do reserved servers have a player limit?

Hey all,
I’ve been playing around with reserved servers in a project of mine.

Something I’d like to know is if reserved servers have a player limit. If they do, what happens when a player is teleported to a full server?

If reserved servers do have a player limit, this is my follow-up question:
What are the typical controls put in place to prevent players from teleporting and erroring out due to the server being full?

The player would be kicked with a message saying that the server is full.

This is kind of a hacky method, but I would set my player limit to max and create a script that teleports a player to a new / existing server with less players. This is entirely experimental, but I’m sure this would mitigate players from getting kicked and leaving your game.

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They have the limit of the PlaceID set. If someone tries to join a full server it will return the server full error and the player won’t be teleported.

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Thanks. This sounds like the cleanest workaround given these limitations. Set the server size to like 100 or something but then give the reserve servers a more reasonable soft limit like 10. Players will not be allowed to join servers that my framework detects have 10+ players, but if you teleport to a server with 9 players and someone else gets there before you, you’ll still be able to get in.

This system also allows “party joins” where a group of friends all travel to the same reserved server as a group without anyone getting split up.

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