context:
a tower defense game i’ve been working on has model towers in replicatedstorage (for placing) and the actual towers in serverstorage
i’ve been trying to fix a huge exploiting problem in it, and i believe i’ve stamped out most of the obvious weaknesses; although this question is still a concern to me
If you create a copy on the client, it will only exist on the client. If you create a copy on the server, it will exist on the server and all clients. Then, it just depends on the script type and RunContext to determine if it’ll run or not.
Based on your question, the answer is no, these scripts will not run on the server as they only exist on the client.