Do textures increase lag?

So all I am saying is do textures increase lag? I’m pretty sure they don’t as they’re just images but please let me know.

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Um… no. There is a roblox item called “Texture” which acts as a decal, but instead it duplicates the image to make it a texture instead of having the image stretched out as a decal.

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@Willert

Textures cause lag. Most games (especially ‘big’ games) don’t use textures or very little (in which cases they are usually used for optimization purposes, such as using a ‘rafter’ texture instead of individual parts for a hanger, for example.)

This is because textures are a big contributor to ‘lag’ as they can take up a lot of place/game memory, dependent on the resolution of the image. The more PlaceMemory being used (look in Developer console for this) means more lag for players generally speaking.

Monitoring how much GraphicsTexture takes up in the developer console (this is under Place Memory) will show how much memory textures are taking up.

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Feedback

To understand the question you have asked, you need to look at data storage. A texture is like a decal, yes. Though it duplicates itself across surfaces to prevent looking stretched. Lag is when your device is experiencing lot’s of internet traffic. This is basically what DoS (Denial-of-Service) attacks are, lot’s of internet traffic. Internet traffic is caused when your device is running more things that it can handle. Texture do cause less lag that parts since parts have individual materials, depth and such, however, that’s not to say textures won’t cause lag. If you texture is high definition with lot’s of shades of colours and such, it will require more bits. I’m sure you know what bits are.

The short answer is yes. Textures do cause lag. Though depending of how many of them are visible to the player, then this lag probably won’t even be noticeable if they have a good device.

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