Do you have to destroy instances on playerleaving? that are inside the player to avoid memory leaks or is it automatically destroyed as the player no longer exists.
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There’s already a post about this.
The player gets destroyed and so does all its descendants and even variables get wiped.
It basically does player:Destroy()
So no you don’t need to.
Okay that’s good, I have mobs in my game that get destroyed and cloned when they’re respawned however PhysicsParts and Instances increases any ideas why?