Do you have to destroy instances on playerleaving? that are inside the player to avoid memory leaks

Do you have to destroy instances on playerleaving? that are inside the player to avoid memory leaks or is it automatically destroyed as the player no longer exists.

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There’s already a post about this.

The player gets destroyed and so does all its descendants and even variables get wiped.

It basically does player:Destroy()

So no you don’t need to.

Okay that’s good, I have mobs in my game that get destroyed and cloned when they’re respawned however PhysicsParts and Instances increases any ideas why?