Hi, I just filled like 100Kx100K studs full of water
Will this lag?
If so, changing waterwavespeed to 0 will reduce lag?
Why would you need that much? That’s 200x the size of a default baseplate…
That’ll definitely lag!!!
Lol yes, it’s just a big openworld game.
Just need to know if it would impact performance too much
Too much of anything will cause lag, only put water where it would be necessary.
That would cause lag no matter what your settings are. Use a large part instead.
Why do you need this much for a big openworld game? Is the game just water or what?
What exactly are you trying to achieve with this amount of water? If I might ask?
Yes, briefly. I added terrain water to my game as large as possible and it lags for a minute or two before gameplay is smooth again. StreamingEnabled may help.
https://www.roblox.com/games/4901843753/Work-in-Progress
(I’m working on remaking this, probably without terrain water)
I know from past experiences that it will definitely lag.
A way i reduced lag though is i did my initial building, then terrain around it.
I’d try not to do toooooo much terrain either.
I’d recommend try to add the less water as possible.
HERE’S WHY:
- It will cause lag if you add too much, it might even be possible for players to crash.
- It might make players dislike because of the lag.
- It might make players not join your game anymore.