Docked Studio Widgets don't always respect other widget's boundaries after double-click

For the past few days, I’ve been having a strange issue in my studio client where a docked bulk-import widget has been overlapping the widget below it (in my case it was the command bar). The bulk-import widget pushes the asset-manager widget downwards into the bar, essentially overlaying the first part of the textbox. After attempting to reproduce this, it also seemed to happen with the terrain editor window as well.

I managed to reproduce my original attempts a couple of times because it remembered where the asset manager widget was docked, and if you move it, this issue doesn’t occur anymore. However, to make sure it wasn’t just the beta asset manager window, I decided to test it as well with just the simple game explorer, and this bug still occurred. I even managed to do this with the Terrain Editor as well.

Another issue I found with doing this, is that you can occasionally make it so that you can’t exit the docked widget through the X button, and you have to instead close the widget above to then successfully click the X in the top right.

Demonstration Video (for both issues)

Reproduction Steps (also shown in the video above)

  1. Move an undocked widget to a point where the widget doesn’t dock or have the visuals associated with docking but so that its slightly overlaying a docked widget
  2. Double click the top of the widget and sometimes, it can dock into a weird place, such that other UI elements are pushed down and overlay each other.

(extra notes, at times, it can sometimes bring up the “blue-bordered” effect that happens whenever you are dragging a widget to a docking place. this is also shown at the end bit of the video where the x button doesn’t seem to work)

It took a little bit of trial and error at first but as seen in the video, but I was able to replicate it a couple of times.

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