DockWidgetPluginGuiInfo.new() ─ Not Working

Hi everyone,
I hope you’re all doing well!

I’ve encountered some issues recently with the DockWidgetPluginGuiInfo.new()
function that I wanted to bring to the community’s attention.

It seems that this feature is no longer functioning as expected, and I’m hoping to get some insight or confirmation on whether others are experiencing the same thing.

Specifically, when trying to use DockWidgetPluginGuiInfo.new(),
I’ve noticed that it doesn’t seem to respond as it used to.

Parameters like minimum sizes, floating behavior, and default sizes are being ignored entirely.
Here’s a snippet of the code I’m using:

DockInfo = DockWidgetPluginGuiInfo.new(
   Enum.InitialDockState.Float,
   true,
   false,
   800,
   600,
   250, -- Minimum X Size Allowed
   250 -- Minimum Y Size Allowed
)
Dock = plugin:CreateDockWidgetPluginGui("Test", DockInfo)

It seems like staff does not promote Members to Regulars anymore. And so I haven’t had the chance to report about this bug, along with a lot of other bugs I’ve found.

This has been a recurring issue for a few months now, and I wanted to check if anyone else has encountered the same problem or has any workarounds. It would also be great to know if a bug report will ever be filed for this, or if we should consider reaching out to someone with access to the Bug Report category.

Best regards,
Bellamy Lakey.

It does work. You have to create a gui element and parent it to the Dock to test it out. I got the information from here
[(Plugin | Documentation - Roblox Creator Hub)

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Roblox uses IDEState configurations, each DockWidget is applied one and once it exists, it overrides the DockWidgetPluginGuiInfo.

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No it does not work. It used to work by parenting the a frame to the dock, ScreenGui’s don’t work either.

I’m setting _window’s Parent to be the Dock.
I also tried putting _window inside a ScreenGui, but then it’s just invisible.
image

I barely know how to take the response here, but what’s the solution?