The “Plane Lock” attribute, which is something enabled for add/subtract, does not appear (for the brushes with this attribute (namely grow, erode, and smooth)) anywhere in the article “Environments and Terrain Tools.”
I don’t think it needs documentation as the name tells you what it does. It locks to a plane.
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I don’t think this is a valid point. If you were going by that logic, so many things wouldn’t need documentaion, like brush size, or shape of brush.
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I disagree, this platform has a lot of people that are completely new to tech/gamedev topics and so a description would be good to have, especially since most of the DevHub tutorials/articles are aimed at these beginning developers. It might also be hard to understand for international developers if their translation tools give it back to them as “airplane lock”.
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