The “Plane Lock” attribute, which is something enabled for add/subtract, does not appear (for the brushes with this attribute (namely grow, erode, and smooth)) anywhere in the article “Environments and Terrain Tools.”

The “Plane Lock” attribute, which is something enabled for add/subtract, does not appear (for the brushes with this attribute (namely grow, erode, and smooth)) anywhere in the article “Environments and Terrain Tools.”

I don’t think it needs documentation as the name tells you what it does. It locks to a plane.
I don’t think this is a valid point. If you were going by that logic, so many things wouldn’t need documentaion, like brush size, or shape of brush.
I disagree, this platform has a lot of people that are completely new to tech/gamedev topics and so a description would be good to have, especially since most of the DevHub tutorials/articles are aimed at these beginning developers. It might also be hard to understand for international developers if their translation tools give it back to them as “airplane lock”.