Does a Coroutine automatically close or do I need to use coroutine.close() after?

I use A LOT of coroutines in my project and I’ve been noticing that the game slowly gets more and more laggy seemingly due to a memory leak. I’ve looked a lot and I cant find anything that could be causing it. Just a simple question, do I need to use coroutine.close() after every single coroutine or will it be dead after it finishes?

I always use:

coroutine.resume(coroutine.create(function()
	--Code
end))
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try it out and see if it fixes the lag

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Please check DevForum before asking questions, there are many posts about this exact question.

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I did check but I guess I somehow missed it, thanks.

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No problem! Sorry for being a bit harsh. What was the solution? I have never heard of Coroutine until this.

coroutine terminates itself automatically

According to the post @earthyviking92 linked, it does not and it collects overtime and cause memory issues when you have a lot of them so I’ll just have to kill them every time I use one. I’ll do some testing before I draw any conclusions though. :+1:

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