basically im making a matchmaking system by storing the player instance in a global queue when they start matchmaking, then globally i would use that player instance to tp them to a diff place, so does this work?
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I would just store the user id rather than the player instance, if you need to get the player you can use Players:GetPlayerByUserId()
yea i’ve done this for another matchhmaking system i made, and then use messagingservice to ask other servers whether or not they have the player in their game but thought it’d be a bit quicker if i could use instances but guess not
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