Does a tree with 13k tris force game optimization?


Many trees with 13k tris make game optimization worse?

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yeahhh…

things should not even be over 10k tris.

This is gonna hurt your game. Maybe trying to remove any extra bits.

You can also replace the tree with a low poly model when the player is far away from it, that way it does not need to render the tree until you get closer to it.

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