Title is pretty self explanatory, however to further explain my situation, while researching methods on how to clear up lag in your game, I stumbled upon some posts regarding memory leaks due to events and the methods on how to clean them up, presumably using the :Disconnect() function, I also remember someone mentioning that using the Destroy() function automatically clears up these memory leaks as well. So does adding objects to Debris automatically disconnect any events?
Please let me know if this information is actually correct as I do use the Destroy() function and the Debris service quite often.
Also, do these rules apply to RemoteEvents as well?
Thanks.