Does anybody have any tips for making low-poly 3D text?

I’ve tried making 3D text to export from blender to use in my roblox game but such a method seems to mean that the text is never low-poly and thus not ideal for my game. Does anybody have any tips on how to make low-poly 3D test for roblox games? (I know i could just cframe a load of bricks together but i want it to look somewhat good.)

Are you adjusting the text’s “Resolution” in the properties? Can help drop the poly count quite a bit. After that, a bit of manual adjustment could help clean up and drop the poly count even more, if needed.

(Top text is the default resolution 12, at 478 polys, while the bottom text is resolution 2, at 118 polys.)

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