Hello, so i’m basically trying to get a part to move right through a player but still not having it cancollide=false, to detect for collisions with the player. So far, using collide groups I can have the base parts collide = false, but not the accessories. Anyone know a way to get past this and have the part go through accessories- or does this not work as of now? Thanks for any support.
The .Touched
event of BaseParts should run even if the .CanCollide
property of the part the event is attached to, is set to false.
But i’m talking about accessories, there is no way to make a part go through an accessory as it doesn’t have a cancollide property. I was wondering if there was some other way to get around this?
Actually Accessories should have a Part called “Handle” as a child, This part is the “Hitbox” of the accessory setting its CanCollide property to false should fix your problem.
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Thank you man! Best wishes, was what I was looking for!
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I knew about collision groups, but didn’t know how to use them with accessories instead of baseparts.