Does anyone know how I can replicate Legacy Lighting?

As a lot of you know, legacy lighting was the main lighting from like 2004 to 2019. It has sense been deprecated and every game that had legacy lighting enabled was forced to change to compatibility.

And yet for some reason I wanna add it back, but I have no clue how.

I have no clue what type of rendering I would need, what lighting settings I would need, or if its even possible. And from my research I have found nothing.

If anybody has any ideas or suggestions that could give me a clear idea on how I can replicate this, please leave a comment and let me know.

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heres an old comparison i found. the person that posted this said one of the biggest differences they noticed is compatibility doesn’t keep the same neon effect as legacy did. on the post where roblox introduced legacy being replaced with compatibility, they basically just said they wanted to make it as similar as possible just with more efficient code

LEGACY

COMPATIBILITY

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Really, you can’t do much here, until Roblox Render team rolls out update that lets us create custom lighting technologies. Would’ve been great.
What you can do is go to lighting, set indoorambient lighting to 0 and ambient to 127
these were default values on old lightings, but you can play out with them, so its more accurate. Effects aren’t possible to change, same with materials (you can change them but it will never be as accurate as the old ones)