hello, i wanted to make a leaderboard that creates a character model for the players in the top 3 and i want to set collision off for them so a player cant collide with it.
I think what you could do is Anchor their HumanoidRootPart and then set every part to be CanCollide Off
is the animation then still working?
Of course! I did this before with Models of players, if you anchor their RootPart only, it will still keep playing the animation
i can turn CanCollide off cause its a plrModel
if plrM:IsA("Part") or plrM:IsA("MeshPart") then
plrM.CanCollide = false
end
Model = game.Players:CreateHumanoidModelFromUserId(id)
Loop through the model and set every Part in it to be CanCollide false
for _,v in pairs(plrM:GetDescendants()) do
if not v:IsA("BasePart") and not v:IsA("MeshPart") then continue end
v.CanCollide = false
end
i cant do it for the head and some other parts
https://gyazo.com/af0d7e28fd38010fa32f74a97351fb2e
That’s odd, it should work since it’s not a player but rather a model, what head were you testing in that gif?
of the player model
I think in this case you may need to do collision groups.
Here’s a guide roblox did for how they did it for player to player collision, you may need to change it around to make it work for Models and players