Hey developers, I have been working on a Roblox VR game for quite some time now. As one should know, when you are playing in VR you see the world in a totally new perspective, everything has actual size and depth comparative to you so making detailed objects is typically a must. I have found myself in a situation where I need a tool that can resize a part to touch another part with a gap fractions of a stud wide. All the plugins I have used make it far too difficult to make such detailed size changes for it to be reasonable to use.
I think Stravant also has a gap-fill tool but I think that’s broken rn? Idk. Also… Can’t you just size the part up? align it. and then size it back down? Worst comes to worst… You can do more detailed editing within an actually 3d editing software! :D:D I recommend blender~
I unfortunately cannot use manual resizing because of the accuracy needed. I would need something like 0.526488th of a stud to make this happen. I might actually need learn to use a tool like Blender if there is no plugin.
K so if you have a model that’s 1 block high and need to scale a part by 0.0001 that’s really hard. but If you scale the whole thing up by 1000% then your model is 1000 blocks high and you need to scale the part by 0.1 wich is doable. Then you resize the whole thing back down and the increments should stay the same right?
Sorry it took so long for me to respond. If you are referring to the ‘Size’ property in the properties tab, the reason I cannot use this is because I wasn’t actually sure what increment I needed and how many numbers to put behind the decimal. Not to mention, but this would require me to find and position the part to the center of the space, which may I mention is fractions of a stud wide. Overall I’d imagine using this method I would’ve found what I needed eventually, but this just isn’t a very efficient method.
Although that may be true, my post implies that you know the dimensions of your other parts and the position of them. With that being said, it will be the most efficient method with that knowledge. Lacking it would mean using Blender is a better solution.