Does anyone know why this happends?

When i pull out my weapon my characters does weird things,
my character gets faster, moves diagonally, sometimes stops moving, all of this happends
when i pull out my weapon and only move backwards, the weapon being pulled out is just
a script cloning a sword in to the characters hand
heres an example of what happends

all Im doing in this clip is holding S [which moves my character back]

This could be the weapon itself, try setting the contents of the tool to massless.

It’s the humanoids man, you never trust a humanoid. Also probably due to some funky collisions, humanoids can do some really funky things.

so how would i go about fixing this?

it seemed to have slowed down the character, but he is still doing weird things

You have to search for a direct cause of the problem, there are many different possible causes from constrains to scripts to body movers and of course humanoids.

Alright thanks for the reply :+1:

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Have you used free models? That could be the problem because sometimes there are malicious scripts in them…

I have not used free models…

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Hmm… Is the tool CanCollide set to false?

Yes the tools CanColide is set to false

Try replacing the tool with something else, and tell me if there is the same problem.

I have tried replacing the parts of the tool but the problem still persists

It could’ve be the animation itself. I suggest you keep that animation, but add a script that checks if the character is walking or not. If yes, then walking animation + sword animation, else the idle animation + sword animation.
I hope i didn’t mess up.

I have tried that but it didnt work

What do you animate with?
CFrame or Animation Editor.

Animation Editor is what i use

Do you block the walking animation, when pulling out a sword?

No i do not block the walking animation, when pulling out a sword

Maybe the animation doesn’t only affect the arm. It might affect the other body parts too.