Does CollisionFidelity Really Help Performance When CanCollide Is False?

From the title does it really help?

seem like when CanCollide is false all part collision completely disable
but CollisionFidelity change the collision shape

Raycast still detect the part when it hit the collision even CanCollide is false

when CanCollide is false but CollisionFidelity is Default
set CollisionFidelity to box will improve performance?

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Well yes, in some cases it doesn’t but Raycast is all about Lighting.Technology so you don’t have to worry about that. What I do is to keep the game as optimized as posible is that keeping the unnecessary parts/meshes as Box and disabling CastShadow as well as CanCollide.

Hope that helps and answers your question.

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