Does Disabling Player List Prevent Player Connection Information Being Sent To Game Clients?

I’m creating a set of tools for a moderation suite. One of the features I’d like to implement is for moderators to “mask” as non-moderator players by changing their displayed username to something other than their actual username.

I’m aware you can disable the player list, but is information related to players connecting still replicated to connected game clients regardless of whether or not the player list is enabled? If not, is there a way to disable that functionality?

yes

no

cheers :+1:

You can change the player’s humanoid display name (name above the character’s head) via Humanoid.DisplayName, but you cannot change their actual name or Display name, as it is read only mode. And yes, any information related to players connected is replicated to all other players.