Howdy!
I was wondering if firing the all-client event multiple times would affect performance. Are there any drawbacks to using it?
Thanks!
Howdy!
I was wondering if firing the all-client event multiple times would affect performance. Are there any drawbacks to using it?
Thanks!
As long as you don’t have anything super performance heavy connected to them, it won’t cause a lot of lag.
For my game, It makes a player ragdoll. When someone triggers it, it passes the player name and then checks in the local script who fired it and it then makes that player ragdoll. I know I can just fire the client but I already used it a lot and I am too lazy to change it now. Do you think I am fine in this situation?
I don’t think ragdolling should be too intensive, but just to be sure, I would measure how long it takes to run the ragdolling function.