I’m using Fusion to build a UI in Roblox and accessing a stat like leaderstats.Likes.Value directly in a TextLabel. Here’s a snippet where I display it:
Text = leaderstats.Likes.Value
Will the UI automatically update if leaderstats.Likes.Value changes, or should I use the GetPropertyChangedSignal?
Yep, though I would recommend trying to entirely convert the value into a Fusion Value with change events and instances , unless you are setting / creating the value on the server.