Does GraphicsTexture memory affect FPS at all? (Optimization help)

So my game has recently released, and I’m glad with how it came out and it’s doing pretty well. Just that performance is currently a big issue, so we need to double down and optimize especially because of how big the map is. This is a game where there are a lot of skins, so GraphicsTexture is pretty high, but I’m not sure how that would affect FPS in any way. Does it?

Here are my memory logs - if you see a problem I’ll gladly appreciate any identifications and how I could fix or improve on it.

Client Memory



Server Memory



These were recorded on about a 3.5 hour old server.

Any optimization tips would be gladly appreciated. Feel free to ask any questions, I’m just trying to improve performance as much as possible right now

You can play the game here: