Recently, Stayline Studios has been facing an issue. A lag issue. We want the game to be as ‘accessible’ to as many people as possible.
So, in order to do that, we want to reduce lag. A good idea that came up is to move players from a lobby to one of the three maps. The maps have a massive storage problem. So, would the lag be reduced if we made multiple maps? What are the consequences?
If we talk about different places, not maps, then it actually would help, if it still lags, I recommend you to do some kind of “zone render”(Render parts only when a player is close to it)