I can’t really find this anywhere else, but I understand roblox wants to keep the server specs hidden for a reason, to me it would make sense to give more powerful specs to the servers that have like 100+ players as oppose to 2-3 players. As the amount of players allowed in a game is static, as in you can’t change it while the server is live, it makes sense that the server specs would be determined on creation and therefore likely that bigger servers are more powerful.
I ask because I own a building game so large builds put a lot of stress on the server, but large servers are wayyy more fun so if increasing my server limit would also increase the power of my server I’d be all for it.
I recommend not increasing it as it might lag the server and possible crashes, I never tried it before. And I dont think your question falls into the right category.
I’m unaware to the specific hardware differences (if there are any at all) but if it’s relevant–the datastore request limits do include playercount as a variable. Documentation - Roblox Creator Hub
Same goes with MessagingSevice. However, this is based on server player count - not maximum players. I highly doubt potential server size would be factored in, but it may be safe to assume that busier servers have some kind of higher priority over small ones.
Also, I think @Expertsm is right, Discussion is probably better suited for this sort of topic.
In my own experience, the bandwidth given to the server is not dependent on the player limit, and every server is given a default bandwidth regardless of the player limit it is set too.
When an event in my community called RCWMania was hosted at 100 players, it was temporarily dropped to a 50 player limit to see if it would perform any better or any worse and it stayed relatively the same (aside from apparent player lag).
I’d personally say that even if there were a slight bandwidth increase, you’re still going to increase lag via the sheer amount of players in a server at one time.
In conclusion, while it may increase bandwidth and specs of a server, it simply isn’t worth it when you factor in player lag.
Did a few tests where I compared the server heartbeat given a load of a few thousand blocks. A 1 player server and a 100 player server performed nearly identical, so I feel it’s safe to conclude that they either have the same specs or similar.