My thought process is that if a SurfaceGUI object is rendering less pixels it should be less laggy? One certainly looks less sharp than the other, so is that the case?
I have a lot of objects in my game that use SurfaceUIs and I was curious if this property matters in terms of performance.
Yes, lowering PixelsPerStud, will increase Perfomance. TextLabels won’t heavily affect game perfomance but something like ViewPortFrame or VideoFrame will.