Does lowering PixelsPerStud help performance?

Pixels per stud at 10:

Pixels per stud at 30:

My thought process is that if a SurfaceGUI object is rendering less pixels it should be less laggy? One certainly looks less sharp than the other, so is that the case?

I have a lot of objects in my game that use SurfaceUIs and I was curious if this property matters in terms of performance.

Reducing pixels, should in theory increase performance.

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Yes, lowering PixelsPerStud, will increase Perfomance. TextLabels won’t heavily affect game perfomance but something like ViewPortFrame or VideoFrame will.

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