Hey all, I’ve just started to use skinned meshes recently for my project, but I’ve noticed the limitation where you have to upload a separate texture every time you wish to change the mesh part color, so I was wondering if there’s any way you can use mesh deformation on a special mesh
I got too the same idea but the special mesh have too this problem, giving the mesh this look?
Look the lines of the coat
Im pretty sure there is no way to use skinned/rigged meshes with a special mesh.
aww that sucks, i guess i’ll just stick to changing the decal
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