Hello, I 've been following a youtube tutorial on creating basic battlegrounds combat system, although I think my error does not have anything to do with the video.
I have very minimal experience with importing animations, and I keep getting this error whenever i load into the game
Callstack:
Workspace.Rig.AnimSaves.Punch1.Keyframe.HumanoidRootPart.Null., line 2
- Server - :2
16:52:15.251 Downloading asset failed for asset id 5722947559. Is the asset id correct and is the asset type "Model"? -
Upon clicking this error I get a script with just a single line of text
Sorry Im very inexperienced with even just importing animations so Im not sure which one. I made the animations on moon animator from a seperate account, i then export them as a rbxm file and import them onto this account in animation editor and publish them and copy and paste the ids onto my animation events in my animation folder.
im not quite sure abt this, but since you made the animation on a seperate account, it wont work, only the account you made the animation on will see it. unfortunately since moon is now a paid plugin you cannot transfer it. one of my friends probably have a free version, you can ask them for it.
i advise you do this:
export the animation from your seperate account
get the id of the animation, and spoof it. by using this plugin
export the animation you just spoofed, you can use it now.
Is it possible that my separate account with Moon Animator has a backdoor? I looked around and apparently Ro Sync is a backdoor or something and that might explain the error
Downloading asset failed for asset id 5722947559. Is the asset id correct and is the asset type "Model"?
because my account doesn’t have the plugin with the backdoor
yes it is the official moon animator 2 plugin which i got back when it was free which is why im using a seperate acc. Im a bit hesitant to follow your steps because I dont know if animation spoofing is allowed or not.
I have a bunch of other plugins that might be the source of the backdoor