Does my game have way too many objects?

I’ve made a script that checks the part, union, and mesh count to see if I need to find a way to reduce the object count, and here is the result.

Part: 23614 Union: 23597 Mesh: 1963 Total: 49174

I’ve tested my game multiple times on my computer and never had lagging during the test.

This game was designed to be played on PC and I’m not planning to make it playable on other devices. Thank you for reading this post and I would appreciate any advice that could help.

Theres only one way to tell, look towards all the parts and if you’re frames drop a whole lot probably you should remove some.
Otherwise from what you say no lag, then it may be fine. Im not the best at this but like whatever

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Remove the unions please. Use meshes. Your game will thank you.

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