I’ve created a cloud for my game, Heaven Simulator.
Something seems off with it. I have tried rescaling the transperency, reflectance, texture color, really almost everything, but it has this “blended effect” on the screen. By this, I mean you can’t really tell where the cloud drops and where it rises, and it just doesn’t look great. Shadows also make it look weird.
You look like you’re floating, that’s not right, usually clouds in Roblox games are made so that the player sinks in them a little bit, try reducing it’s colissions (you can do this by setting your current cloud to CanCollide = false and then making exact, albeit a little bit smaller copy, putting it inside the original and setting CanCollide = true) to about to the height of knees.
Maybe try making the cloud MeshPart | Roblox Creator Documentation and making it more Transparent to see if you can see the other side of the mesh, but from the inside as well.
I like @realknife’s suggestion of having the cloud CanCollide on with the Transparency set to 1, and a slightly larger cloud CanCollide off with the Transparency set so it’s visible for the ‘sinking into it’ effect.