Does my model look weird?

I’ve created a cloud for my game, Heaven Simulator.

Something seems off with it. I have tried rescaling the transperency, reflectance, texture color, really almost everything, but it has this “blended effect” on the screen. By this, I mean you can’t really tell where the cloud drops and where it rises, and it just doesn’t look great. Shadows also make it look weird.

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Nah, it looks pretty good. Also, I thought you were talking about the hat xD

Good Job!

It looks like sand dunes. I haven’t figured out how to make good clouds in Roblox yet myself. :frowning:

I noticed that your character is flaoting above it in parts of the video. If you change the collision fidelity to “Precise” it might improve.

You look like you’re floating, that’s not right, usually clouds in Roblox games are made so that the player sinks in them a little bit, try reducing it’s colissions (you can do this by setting your current cloud to CanCollide = false and then making exact, albeit a little bit smaller copy, putting it inside the original and setting CanCollide = true) to about to the height of knees.

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I think you want to try to play with your game’s Lighting | Roblox Creator Documentation effects to change how the light affects the cloud.

Maybe try making the cloud MeshPart | Roblox Creator Documentation and making it more Transparent to see if you can see the other side of the mesh, but from the inside as well.

I like @realknife’s suggestion of having the cloud CanCollide on with the Transparency set to 1, and a slightly larger cloud CanCollide off with the Transparency set so it’s visible for the ‘sinking into it’ effect.

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