Hey I’m Ryxku and I wanted to ask everyone if the RenderFidelity works correctly or not.
I’m aware there’s a similar topic about RenderFidelity but this one is from 2021 : Not completely sure how RenderFidelity works
We’re in 2024 and I think RenderFidelity works differently.
So actually I’m trying to optimize my level for mobile players.
And I notice all my meshes don’t act in the same way in “Automatic”.
Some do nothing, some become low poly.
And… How far I look at them, doesn’t change anything!
So I was wondering if it’s a bug or not!
This is a meshpart, as you can I see I’m in front of it :
Here a basic bevelled cube :
When I put it in automatic, it goes low poly no matters.
Here another cube, it has more polygons because I used a boolean in!
That’s how it always look in automatic
That’s why I currently think the doc is outdated, let me know what you see on your Roblox Studio :