Hello!
Basically the title. I want to create an experience handler, but was wondering if I would have to create my own coroutine for it or if Roblox does it automatically?
Hello!
Basically the title. I want to create an experience handler, but was wondering if I would have to create my own coroutine for it or if Roblox does it automatically?
It shouldn’t yield other PlayerAdded events neither script.
Also put this on scripting support
Oops, wrong category, apologies.
I’m a little confused about your answer, if I do a .PlayerAdded event, and then did a loop with yields with that player, it creates its own thread and won’t yield the other loops that are going on at the same time?
It won’t. :Connect(function f)
in simplest terms is a “thread” of execution that will be ran separately when the event is fired.