Does playing audio server-side still desync?

I can remember when I joined a server that already had music playing, but I would start at the beginning of it. When I do that now, I can hear it skip to where i’m supposed to be.

I just want to be sure about this.

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I’m not sure what you’re trying to say; can you elaborate please.

I think shes asking a question whether or not audio desyncs even if its server-sided which honestly, idk :thinking:

Are you sure they didn’t just have a sound that played locally every time you joined?

Yes, when the player connects and the sound is server-side, it desyncs for a few seconds.
this local script tells the time position of the sound for each player
https://gyazo.com/7e9a85aa1277137449f427f2a0d4d84f

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Yes

If you are looking to fix this problem, use a remote event to send the timeStamp the music should be at, then use a localScript to set the time position. When a player joins, the song will start at the beginning.

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