I’m making a game for a huge player count in a single server and want to optimize it as much as possible and one of my friends noticed in blender that the default roblox head uses around 900 polygon (idk I’m not a modeler).
while it might not be much a server with 100 players would have 900000 polygon for the head alone. and I wonder does reducing the count of polygons decrease the lag even by a bit?
Goodness gracious, meshes are made of triangles and vertices (or tris and verts for short), they’re referred to as Polygons which also means “faces”! Now with that aside and to answer your question, yes, of course. Higher tris count means more lag but not the way you think. The game will lag based off the user’s machine as Roblox it self can handle whatever you throw at it (most of the time), if your game is for PC only then you don’t need to hold your fists back too much.
If you need some sort of example of how many tris it takes to make Roblox lag then have at thee: