I’ve got a quick question, does the rbxgameasset asset protocol still work and should it be used?
I’ve noticed that it is no longer listed as a protocol on the new Asset Types documentation page.
Also, another question, has it ever worked with meshes, when I try to use rbxgameasset as a MeshId it outputs this message…
MeshContentProvider failed to process https://assetdelivery.roblox.com/v1/asset?universeId=[UNIVERSE ID]&assetName=Meshes%2F[STRING ASSET NAME]&skipSigningScripts=1 because 'could not fetch'