Does RemoteEvent:FireClient(Player) ever fail?

Hey everyone, the title is pretty much explanatory. Reading the documentation I can see that RemoteFunction:InvokeServer(Player) can fail, for example if the client errors or the player leaves. But what about FireClient? Can it fail if the player leaves? The documentation doesn’t mention it but I think I’ve had errors with it before…

TL;DR: Should I wrap FireClient in a pcall to not break the server

From testing, it seems that FireClient never fails, even if it is given a player that doesn’t exist (e.g. if the player leaves).

Note that it won’t get to the player if the player doesn’t exist

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Yeah I don’t expect it to get there, I just don’t want the server breaking from someone leaving :stuck_out_tongue: Thank you!

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