Good morning, it’s me! So last night I found out something that probably many of you knew before me, that the FBX file has no official documentation. This sounds quite normal at first, but if you work with your own (or from another source and modified) mesh importer this can really suck later. I was planning to create a plugin to import some special animations into Roblox, and since I found out with a little sniff that FBX supports these special animations I found it perfect. Just to talk a little bit about it in general to help you better understand my idea, but now comes the main point:
Because there is geine documentation for this date format, you can’t script your own importer and you are forced to find one. That’s how I came across this reply here:
This means that Roblox did not script its own importer, but got/bought one. Since it is so, does that mean that you are forced to find or buy an FBX importer or that you can still try to script your own importer?